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Stellar Action Manuel With Code Example
One of four games made by MGI
Code written in Applesoft Basic & 6502 Assembly
Code written in Applesoft Basic & 6502 Assembly
Cover Manual for Battle Cruiser Action
"It is May 31'st 1916. You command the battlecruisers of the Brisith Grand Fleet. Your orders are to seek out and destroy the German battlecruiser squadron of the Vice admiral Von Hipper (your computer)
Battle Cruiser Action: Front of manual (yes “back in the day” we had to provide manuals).
Battle Cruiser Action’s focus was on excellent Artificial Intelligence so that the computer opponent was challenging and followed historical naval tactics.
Battle Cruiser Action: Front of manual (yes “back in the day” we had to provide manuals).
Battle Cruiser Action’s focus was on excellent Artificial Intelligence so that the computer opponent was challenging and followed historical naval tactics.
Close up of S.A.
Command a powerfull stellar battleship against the vessel of an opposing gallactic empire.
Two programs, Two different alien opponents. Play against a friend or play against the computer. Five levels of play against the computer.
Stellar Action Manual (Our first three-color manual).
Two programs, Two different alien opponents. Play against a friend or play against the computer. Five levels of play against the computer.
Stellar Action Manual (Our first three-color manual).
B.C.A. Battle Manual
Battle Cruiser Action inside cover (pen drawing of the bridge of a WW I battleship).
Stellar Action Space Manual
Dungeon Action Game Design Notes
Game Design Notes (example from the magic spells section). Most game design was completed on paper before programming commenced. You had to program your own game engine and physics in games.
banner adds
In 1981 MGI ran banner adds in the magaziene "Soft Talk"
Banner Adds Screen Example
Apple II Game Examples
Dungeon Action Remake Advert
One of Four Games Made by MGI
Command Sim
Fourth game made by MGI
Online command simulator of the French frontlines
Command a Corps and its ranks, issue orders and fight!
Made in Pascal
Online command simulator of the French frontlines
Command a Corps and its ranks, issue orders and fight!
Made in Pascal
Mind Map & Maneuver Journal Collection
M3 Mind, Map, & Maneuver Journal Collection was the journal about military history and warfare to support the Mytopia Gameware Institute Civil War and Napoleonic Campaign Simulator software.
Art By Scott Tucker
Art By Scott Tucker
M3 Journal first volume close up
Art By Scott Tucker
M3 Wellington Art by Scott Tucker 1
M3 Napoleon Art by Scott Tucker 2
Design Guide Monograph #3
S.A. Alien Theme Music
Stellar Action theme music for the various alien races portrayed in the game
Design Monograph Close Up
Stellar Action Manuel With Code Example
One of four games made by MGI
Code written in Applesoft Basic & 6502 Assembly
Code written in Applesoft Basic & 6502 Assembly
Cover Manual for Battle Cruiser Action
"It is May 31'st 1916. You command the battlecruisers of the Brisith Grand Fleet. Your orders are to seek out and destroy the German battlecruiser squadron of the Vice admiral Von Hipper (your computer)
Battle Cruiser Action: Front of manual (yes “back in the day” we had to provide manuals).
Battle Cruiser Action’s focus was on excellent Artificial Intelligence so that the computer opponent was challenging and followed historical naval tactics.
Battle Cruiser Action: Front of manual (yes “back in the day” we had to provide manuals).
Battle Cruiser Action’s focus was on excellent Artificial Intelligence so that the computer opponent was challenging and followed historical naval tactics.
Close up of S.A.
Command a powerfull stellar battleship against the vessel of an opposing gallactic empire.
Two programs, Two different alien opponents. Play against a friend or play against the computer. Five levels of play against the computer.
Stellar Action Manual (Our first three-color manual).
Two programs, Two different alien opponents. Play against a friend or play against the computer. Five levels of play against the computer.
Stellar Action Manual (Our first three-color manual).
B.C.A. Battle Manual
Battle Cruiser Action inside cover (pen drawing of the bridge of a WW I battleship).
Stellar Action Space Manual
Dungeon Action Game Design Notes
Game Design Notes (example from the magic spells section). Most game design was completed on paper before programming commenced. You had to program your own game engine and physics in games.
banner adds
In 1981 MGI ran banner adds in the magaziene "Soft Talk"
Banner Adds Screen Example
Apple II Game Examples
Dungeon Action Remake Advert
One of Four Games Made by MGI
Command Sim
Fourth game made by MGI
Online command simulator of the French frontlines
Command a Corps and its ranks, issue orders and fight!
Made in Pascal
Online command simulator of the French frontlines
Command a Corps and its ranks, issue orders and fight!
Made in Pascal
Mind Map & Maneuver Journal Collection
M3 Mind, Map, & Maneuver Journal Collection was the journal about military history and warfare to support the Mytopia Gameware Institute Civil War and Napoleonic Campaign Simulator software.
Art By Scott Tucker
Art By Scott Tucker
M3 Journal first volume close up
Art By Scott Tucker
M3 Wellington Art by Scott Tucker 1
M3 Napoleon Art by Scott Tucker 2
Design Guide Monograph #3
S.A. Alien Theme Music
Stellar Action theme music for the various alien races portrayed in the game
Design Monograph Close Up
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